Wayland

Showing posts with label assembly. Show all posts
Showing posts with label assembly. Show all posts

Monday, June 3, 2013

Forge World's Eldar Lynx Build Guide

One of my local gaming clubs has a bunch of Apocalypse games planned for the summer so I picked up this Eldar Super-heavy at Salute.

It is not the heaviest of heavies. Its slightly smaller and less expensive, both in points and currency, than a Cobra. But it still packs a mean punch, with a choice of either a two-shot Destroyer cannon or an apocalyptic template D-weapon. It only has two structure points, but its Titan holo-fields give it a decent Invulnerable or Cover Save each time it moves. But what's it like tto build?

Turns out, pretty easy. Its a nice straightforward kit with a minimum of parts, most of which are easily removed from their sprues. There's lots of big flat surfaces to glue together as well, so you end up with a fairly solid little tank. Apart from the antennae, but we'll get to them later. Also note this is the Pulsar version of the Lynx. Construction for the Sonic Lance version might vary, but likely only in the shape of a couple of the components.


So it looks like there's a lot of stuff in the bag the Lynx comes in. And clearly some of the parts are likely to be warped. Boiled water does the job of straightening out things like the cannon barrel and wing tips, so no big deal.


 You're probably going to start with the main fuselage. Its three large chunks of resin and they all slot together nicely.


 I recommend adding the weapon power plant and the engines next, before the control flaps/jets on either side. This is because when you are applying pressure to the engine parts, waiting for the glue to dry, you will likely be tempted to brace your fingers against the side of the tank, making pulling those flaps off again if the glue there isn't perfectly dry.


When you glue the engines on though, the two long ones go in the inside positions on each side, the shorter ones on the outside. There are tabs at the base of the engine components to guide their alignment, though you may need to trim them a little for a smooth fit. And yes, I did cut my thumb open while making this kit ><


 Here's the control surfaces at the left side of the tank. You can see the shorter piece goes to the front, the longer at the rear. Mine were a little warped, something I didn't notice until I had glued them on, so check yours and heat-treat if needed.





 The main weapon comes in two parts. A power plant type thingy for the back end. Again, there is a tab that may need trimming.


And the main pulsar barrel at the front. Another tab to make sure it is aligned properly.

 The kit also comes with four warp vanes/antennae. There are two long and two short. I suppose you could put them pretty much wherever you want and there's probably some scope for artistic interpretation there. I prefer to just stick mine on like the ones on the Forge World site though, so its the long ones in the middle and the short ones on the outside surfaces.

Make no mistake though; these vanes are tied for worst part of this whole kit. As they are resin, they are almost guaranteed to be warped when you get them and furthermore brittle and incredibly prone to snapping. I mean really prone to snap. I've definitely snapped three of them with only light pressure. Its going to make transporting this thing a pain in the bum, :( So be very very careful with them, or use spare plastic ones if you have them.

The only part of the kit that rivals the vanes in the Bad Design awards has to be the stand. For this large chunk of expensive resin you get: a standard 40mm flying base. There is a hole drilled in the base of the tank, but if you insert the stand into it the tank does not balance and just lists to one side. Maybe I got unlucky and got a Lynx with an over-drilled hole, but I doubt it. I have instead magnetised the base and the stand so its now nice and solidly attached.

Thats it for the construction. I forgot to take a picture of the secondary weapon mount, but its fairly obvious where it attaches below the cockpit. You only get the shuriken cannon option in the kit though, so, if you're playing a really strict game of Apocalypse, where WYSIWYG is observed, you might want to mod this bit before deploying.

Next: the painted model and battle report.

Friday, July 20, 2012

Forge World Void Dragon Phoenix - How Not to Build a Model

This week I got to move to the next phase of my planned domination of the skies by the Space Elves - the Phoenix Bomber.

I was at Warhammer World last weekend, up at the tills, trying to decide which of the two Phoenix models to get. They cost the same. But there is the vanilla version and the Void Dragon edition. In theory, the latter is a special reworking of the original, with a few extra details and female pilots. I believe the supplied weapons vary too. I was a little concerned there might some blatant Dragon motifs on the thing, making it a little uncool for my Sun Blitz Brotherhood detachment. Turns out that stuff doesn't matter - the model is absolute crap any way.

It started off well. Here's a picture of what you get in the box/bag:

At this stage, the model is awesome
The most striking feature of the set is the flyer is pretty much a solid single cast. Its a hefty beast, and you just have to stick on the engine nozzles, two sets of fins, and the cockpit surrounds. All good, yes? No.

For a start, the main body is attached to a a chuck of resin by three solid pylons of material and a substantial amount of flash. Cutting through the flash ought to be simple enough. Except for when you have to get through a pretty solid chucnk of it first, causing your blade to then suddenly run through the inexplicably thin and cuttable wing section. Leaving you with this:

OK, maybe I'm just not a good modeler
Great! A chance to put the greenstuff techniques I learned at the Open Day to use! Grrr... This one I was prepared to put down to poor technique on my behalf when cutting. Lesson learned, I said, move on to the next bit and we'll fix that one later. Its hardly noticeable....

Then I got to grips with the dorsal fins. As far as I can tell, the Void Dragon versions have cutouts, making them more, I dunno, spacey or something. Problem is, they too are attached to a big lump of resin.

Starting to think I'm not the problem
Yeah, thats the upper surface the resin is attached to too. Not the bottom surface you glue to another surface, you know, like a surface you can't see. No, its the top surface. Good luck getting that lump off without ending up with something like this:

That is not my fault
Maybe expert modelers know some foolproof way to deal with issues like that. I would have gone with not casting it that way round to start with, but hey, what do I know. That I need to do more greenstuffing, thats what.

Well, I thought, at least the cockpit canopies look pretty simple. I'll just stick those down, paint them, then add the clear plastic after. Piece of cake. Except....

I knew Eldar were supposed to be tall, but...
Thats right - the pilots are too tall for the cockpits. You can get the canopy surrounds glued on ok (as long as you're prepared to spend a good bit of time figuring out which bits are excess resin and which bits are supposed to look that way, then cutting and filing to make them all sit nicely against each other), but it is then physically impossible to get the clear plastic tops on because the bloody heads are too high.

At this point I realised that my clumsy fingers and lack of experience weren't the problem. Its the actual model itself. And don't even try to tell me Forge World is for experienced modelers and will require some finishing work. I can handle filing don the broken surfaces that are on every single piece of this kit. I can reshape bits with warm water. I can fill bubbles with glue or greenstuff. All that is doable. But come on - at least sculpt pilots that are the right size for the bloody model!

After all that hassle then,  I am left with the choice tonight of waiting till Monday morning to ring FW and ask them 'are all the models this crap, or did I just get really unlucky?' or chopping the heads off the pilots, gluing on the plastics, and then just painting over it all.

I am, shall we say, a little disappointed.

And the bloody weapon pods broke off when I tried to glue the canopies on
Maybe the vanilla Phoenix is great. Maybe I got a bad cast. I don't know. For £67 though, it ought to fit.

OK, rant over. I've spent some time this evening with warm water and lots of greenstuff. Tomorrow I should be able to post some pics of the almost good version of it.

Thursday, June 7, 2012

First Impressions - Cryx Army Deal

I mentioned recently about taking the plunge and buying a Cryx army from Privateer Press's Summer Sale store. It was a great deal - 25 points and a free rulebook. I'll admit that, having ordered the thing, I was a little anxious this week about the possibility of losing all my savings to a big customs bill. It seems HMRI may have been asleep when my box arrived in the UK though as it was delivered today and no extra charges :)

So, I've been totally free to enjoy the contents. And there is a lot in there too.

As well as the plastic Cryx Battlegroup, you get, in metal, a Skarlock thrall, a Warwitch Siren, and a Necrosurgeon and Stitch Thralls. I also got a boxed set of five Mechanithralls and two more blister packs, each with two more metal Mechanithralls. Although that and a really nicely put together softback copy of Warmachine Prime MKII.

As I really have no idea what use the metal mini's will actually be in a Cryx army yet, I have been able to indulge my phobia of metal mini's and dived straight into the plastic starter set.

In comparison to GW product, assembly is generally easier and faster with PP's plastics. Each model-type comes in its own plastic baggie, already clipped from the sprues. There is a little cleanup necessary before you can begin gluing though. Some of this is to file down some fairly obvious marks where pieces appear to have been yanked off their sprue, rather than carefully clipped. There is also more flash around some of the smaller details, teeth, claws and such, than I am used to seeing on comparable GW models. But this is easy to trim off and, considering the fact the parts come bagged and ready-clipped, the PP models are easier and quicker to put together than a GW model.

Apparently other miniatures games are available.

That said, I have had some problems this evening making glue, well, glue things together. The plastic PP uses is different to GW's. It feels more like a traditional toy manufacturer's plastic, its glossy, almost as if it needs to be washed before assembly. I used GW's thin plastic glue, Humbrol Poly Cement, and Loctite Powerflex superglue. The latter was used largely out of frustration when certain parts just didn't seem to want to stay stuck together using the other glues. The plastic glues do seem to work - eventually - but, for the jaws of the Bonejacks and the blades on Deneghra's back in particular, sometimes I just needed something guaranteed to stick hard and fast.

Anybody knocks this guys jaw off, I knock your jaw off
One other slight anomaly I found when putting the models together was that the smaller jacks all come with slotted bases - slots they just don't need. I have greenstuffed those gaps up now, but, let me tell you, it is not easy getting that thin strip in there, underneath the jack and between its legs, when you're worried about the thing falling because it was so hard to glue them down. My pro-tip here - fill the gaps before you stick the model down :)

It kinda looks like they're taking a leak down there...

All in all, a nice evening's work to put together the beginnings of my Cryx force. Now I just have to decide whether I should have sprung for the P3 paint set to go with them when I was at the Wayland warehouse yesterday....