Friday, August 31, 2012
Games Workshop and The Peter Principle
Its not a bad theory. The same principle can, in fact, be applied to a lot of areas (pro-Poker players are also liable to play their way up onto tables they can't compete with) including the development of business.
Another way of looking at this idea is that businesses will find what seems a successful strategy and then milk it and stretch it to the point of breaking. It is my belief Games Workshop is doing just that.
Games Workshop, being a Publicly Limited Company, makes its financial results freely available. At the uppermost level, the company appears to be doing well. Profits are good. Shares paid a healthy dividend recently. More lines are continually being added to the product portfolio and new shops and retail accounts appear to be being opened and added every month.
All good, right?
Well, not really.
The problem with the profits being generated by Games Workshop, and in particular recent increases in same, is that they come not from increased sales per se but from increased efficiencies. That is, GW is not selling more boxes of models, they're just spending less on doing it.
These efficiencies come in several flavours, from supply chain reorganisations to mass lay-offs and the opening of one-man stores with limited opening hours. Several stores have just announced reduced opening hours - including my own local GW.
While the financials make sweet reading to share holders looking for dividends, they are not good news for the business in the long run as they ignore one of the primary factors in GW's survival and prosperity over the last twenty years - its retail network.
By this I mean the shops and the people that work in them. Its all very well having the largest network of retail floorspace in the industry, but it does you no good if its staffed by mouth-breathers who neither know nor care about the product they peddle. Just ask any High Street fashion or technology outlet.
Research by the YMCA network of gyms in America found that people became and stayed members more for the social side of the gym than the actual fitness side. That is, they YMCA figured out it didn't need to spend as much money on fancy new gym equipment as it did on getting staff to be welcoming to members, know their names and goals, that sort of thing. Similarly, people go into stores like GW as much to play with other people as they do to shop.
When you walk in to a GW, as well as enticing boxes full of fantastical toys and games, you see other players. The background and the models are great - probably best in the industry and all that - but what keeps people playing and buying beyond the first impulse purchase is the social side of gaming. People like doing stuff with other people, its as simple as that. GW stores have facilitated that.
Or at least they used to.
My local GW used to have pretty much unlimited gaming, painting, and modeling for anyone. You could turn up any day of the week and, if there was a space, sit and paint, or play a game with a friend. You generally wouldn't do this on a weekend day, just because those were the days all the school kids would mob the store so best to stay away. But apart from that, it was a great place to hang out, play, paint, build, chat, etc.
Then we got a new manager and this was changed. Now there would only be spaces for gaming and painting on Tuesdays and Thursdays. Sure, it was from opening till 8pm, but that wasn't the big message that most of the loyal customers took home. What these new gaming hours said was 'if you aren't buying something, you aren't welcome in the shop five days a week'. Sounds dramatic, I know, but thats what we heard. This was particularly galling after a lot of the regulars had literally worked through nights to help the Store Manager get a display board ready for Games Day. One regular's flat became a sort of doss-house for the volunteers trudging back and forth to the store each day to build more and paint more. For the store.
Playing hours just recently changed again (less than a year after the first reduction). Now the Tuesday gaming has been shortened to end at 5pm. So, if you have a job or family commitments during the day, you're out of luck on a Tuesday. Oh, and by the way, during school holidays, over 16's gaming only starts at 5pm anyway.
And today it was announced the shop wouldn't even open on Tuesdays.
So, to revise, we have gone from a store with a loyal clientele who all visited several times a week, bought, played, and painted there, and were willing to work nights for free to help the staff with their projects to one where we are only welcome one day of the five in a week unless we have our wallets open.
I am not unaware of the rationale behind 'efficiencies' like these. There's a recession on, blah blah blah. No doubt sales on these two days are particularly weak. To save on wages and overheads the decision has been made. But really it is just one more negative response to the problems of business.
Once again the profit margin is being protected not by aggressively driving volume sales, innovating new product lines, or recruiting new customers, but by cutting off what the upper management see as dead flesh.
It may be the higher ups see this as part of a viable long-term strategy to eliminate their retail footprint entirely - they sell the same product at exactly the same price on the web. Perhaps they figure they can continue to make money that way. The official blurb from GW is that they are a manufacturer, not a retailer, so its entirely plausible the Board of Directors sees the retail network as a liability, not an asset. The problem with that though is there are a growing number of alternative retail outlets that do provide gaming, do value customer footfall, and sell all GW's competitors for less than GW's prices.
I'm also aware I'm a little spoilt by having Wayland Games and Tabletop Nation on my doorstep. But I'm not the only GW customer who is finding alternative places and systems to play.
Is it a coincidence then, that the biggest single share holder, recently receiving a nice dividend of 29p per share, in GW is also its 62 year old Chairman? Is it ironic or sarcastic that that same Chairman said in his preamble to recent financials that 'short-termism' was a great evil?
We will see. For now though, there is really no reason for me to go into a Games Workshop. I can get anything I want from them cheaper elsewhere, including getting to actually play their games. But I can also get a whole lot more from those other venues and I will post more about that later in the week.
Monday, May 28, 2012
These boots are made for hiking
Well, the latest GW price sheets are out and there are some corkers on the spreadsheets. A lot of the rises are what one might refer to as incremental. Some would even say reasonable. But check out the hikes on Razorbacks and the Space Marine Battleforce and tell me that's not GW milking the old cash cow a little too much...
Any way, all this makes me very glad I bought a Cryx army from Privater Press last night. I've no idea if half the units are any good, but the worst case scenario is I end up ebaying the surplus units once I get to grips with the game.
I also enlisted as a supporter of Studio McVey's Kickstarter campaign and bought a copy of Sedition Wars. Well, I will have bought a copy whenever they actually cast and box the thing. (Still not happy about paying a UK studio to ship me a game from the States though...)
I did, however, decide against the Mantic Kickstarter though. As much as I want to support UK studios, and promote diversity in the industry in general, I really am unlikely to ever play the game or paint all the miniatures they would send me. Plus there's my experience at Salute, where people where happy to push me towards the sales stand, but not exactly champing at the bit to show me how to actually play the game.
There's one other thing about Mantic that worries me too. For all their talk about innovation, my read of the rules for Warpath, Mantic's sci-fi game, is that it's basically a simple version of 5th edition 40k. Same turn sequence, same rolls to hit and wound. The only difference seemed to be the absence of armour saves. The factions in both Warpath and Kings of War are recycled from GW's games too. So... is Mantic's mission statement basically to make the same games as GW - only cheaper?
Given the massive market share GW has, it's perhaps not the worst business model. It's just not - inspiring. Plus given that 6th edition 40k is just around the corner, isn't Mantic at risk of looking even less inventive and agile, selling a copy of an old game the market leader doesn't even make any more? But then again, Warpath isn't even officially released yet so perhaps the finished product really will be an innovative and novel take on tabletop sci-fi.