Time for a few shots of the painted Lynx and a quick summary of how it played in Apocalypse at the weekend.
I wanted a predominantly white paint job for this Biel Tan tank. After priming, I sprayed an even coat of Astronomicon Grey all over, then preshaded the recessed areas and bases of plates and surfaces with Regal Blue and pre-highlighted with pure white on raised areas and edges. I then covered this with a further basecoat of Astronomicon Grey, then built up the white by adding Skull White into the mix in several layers. Even though my airbrush is extremely basic, it is possible, particularly on such a large model as this, to get some good gradation from dark areas to light, and some strong edge highlights.
The white worked out so well, I was then left with a bit of a dilemma - as this is Biel Tan, I need to add some green, but how to do that without covering up all the work I had donepre-shading and -highlighting? I went with the panels you can see and the vanes in green and most of the gem shapes in red.
Adding some vines helps break up the large white areas a bit more, but the tank still looks overly pale and is not super-interesting to look at. I think I need to change the colours on the weapon assemblies; my first thought it to make them black to break up the space between the two forks, but a friend suggested making them green, or even just making the tip of the pulsar green. I might have to play around with a photo editor before making up my mind.
As for fighting, well this thing was great in a 6k a side game last weekend. As my side was going second I had to keep the Lynx in reserve to make sure I got the Titan Holofield save when it came on. It went toe-to-toe with a Baneblade and won :) The Lynx costs more than the Imperial tank and has one less Structure Point, but its destroyer weapon and Holofields meant it destroyed the Baneblade with two shots, survived all the return fire and Blood Angels and their Stormraven shooting it at point-blank range with meltas from the rear.
If you're looking for Eldar Apocalypse on a budget, the Lynx is a great investment. Serious firepower and survivability make it a threat to any enemy :)
Showing posts with label eldar. Show all posts
Showing posts with label eldar. Show all posts
Monday, June 3, 2013
Forge World's Eldar Lynx Build Guide
One of my local gaming clubs has a bunch of Apocalypse games planned for the summer so I picked up this Eldar Super-heavy at Salute.
It is not the heaviest of heavies. Its slightly smaller and less expensive, both in points and currency, than a Cobra. But it still packs a mean punch, with a choice of either a two-shot Destroyer cannon or an apocalyptic template D-weapon. It only has two structure points, but its Titan holo-fields give it a decent Invulnerable or Cover Save each time it moves. But what's it like tto build?
Turns out, pretty easy. Its a nice straightforward kit with a minimum of parts, most of which are easily removed from their sprues. There's lots of big flat surfaces to glue together as well, so you end up with a fairly solid little tank. Apart from the antennae, but we'll get to them later. Also note this is the Pulsar version of the Lynx. Construction for the Sonic Lance version might vary, but likely only in the shape of a couple of the components.
So it looks like there's a lot of stuff in the bag the Lynx comes in. And clearly some of the parts are likely to be warped. Boiled water does the job of straightening out things like the cannon barrel and wing tips, so no big deal.
You're probably going to start with the main fuselage. Its three large chunks of resin and they all slot together nicely.
I recommend adding the weapon power plant and the engines next, before the control flaps/jets on either side. This is because when you are applying pressure to the engine parts, waiting for the glue to dry, you will likely be tempted to brace your fingers against the side of the tank, making pulling those flaps off again if the glue there isn't perfectly dry.
When you glue the engines on though, the two long ones go in the inside positions on each side, the shorter ones on the outside. There are tabs at the base of the engine components to guide their alignment, though you may need to trim them a little for a smooth fit. And yes, I did cut my thumb open while making this kit ><
Here's the control surfaces at the left side of the tank. You can see the shorter piece goes to the front, the longer at the rear. Mine were a little warped, something I didn't notice until I had glued them on, so check yours and heat-treat if needed.
The main weapon comes in two parts. A power plant type thingy for the back end. Again, there is a tab that may need trimming.
And the main pulsar barrel at the front. Another tab to make sure it is aligned properly.
The kit also comes with four warp vanes/antennae. There are two long and two short. I suppose you could put them pretty much wherever you want and there's probably some scope for artistic interpretation there. I prefer to just stick mine on like the ones on the Forge World site though, so its the long ones in the middle and the short ones on the outside surfaces.
Make no mistake though; these vanes are tied for worst part of this whole kit. As they are resin, they are almost guaranteed to be warped when you get them and furthermore brittle and incredibly prone to snapping. I mean really prone to snap. I've definitely snapped three of them with only light pressure. Its going to make transporting this thing a pain in the bum, :( So be very very careful with them, or use spare plastic ones if you have them.
The only part of the kit that rivals the vanes in the Bad Design awards has to be the stand. For this large chunk of expensive resin you get: a standard 40mm flying base. There is a hole drilled in the base of the tank, but if you insert the stand into it the tank does not balance and just lists to one side. Maybe I got unlucky and got a Lynx with an over-drilled hole, but I doubt it. I have instead magnetised the base and the stand so its now nice and solidly attached.
Thats it for the construction. I forgot to take a picture of the secondary weapon mount, but its fairly obvious where it attaches below the cockpit. You only get the shuriken cannon option in the kit though, so, if you're playing a really strict game of Apocalypse, where WYSIWYG is observed, you might want to mod this bit before deploying.
Next: the painted model and battle report.
It is not the heaviest of heavies. Its slightly smaller and less expensive, both in points and currency, than a Cobra. But it still packs a mean punch, with a choice of either a two-shot Destroyer cannon or an apocalyptic template D-weapon. It only has two structure points, but its Titan holo-fields give it a decent Invulnerable or Cover Save each time it moves. But what's it like tto build?
Turns out, pretty easy. Its a nice straightforward kit with a minimum of parts, most of which are easily removed from their sprues. There's lots of big flat surfaces to glue together as well, so you end up with a fairly solid little tank. Apart from the antennae, but we'll get to them later. Also note this is the Pulsar version of the Lynx. Construction for the Sonic Lance version might vary, but likely only in the shape of a couple of the components.
So it looks like there's a lot of stuff in the bag the Lynx comes in. And clearly some of the parts are likely to be warped. Boiled water does the job of straightening out things like the cannon barrel and wing tips, so no big deal.
You're probably going to start with the main fuselage. Its three large chunks of resin and they all slot together nicely.
I recommend adding the weapon power plant and the engines next, before the control flaps/jets on either side. This is because when you are applying pressure to the engine parts, waiting for the glue to dry, you will likely be tempted to brace your fingers against the side of the tank, making pulling those flaps off again if the glue there isn't perfectly dry.
When you glue the engines on though, the two long ones go in the inside positions on each side, the shorter ones on the outside. There are tabs at the base of the engine components to guide their alignment, though you may need to trim them a little for a smooth fit. And yes, I did cut my thumb open while making this kit ><
Here's the control surfaces at the left side of the tank. You can see the shorter piece goes to the front, the longer at the rear. Mine were a little warped, something I didn't notice until I had glued them on, so check yours and heat-treat if needed.
The main weapon comes in two parts. A power plant type thingy for the back end. Again, there is a tab that may need trimming.
And the main pulsar barrel at the front. Another tab to make sure it is aligned properly.
The kit also comes with four warp vanes/antennae. There are two long and two short. I suppose you could put them pretty much wherever you want and there's probably some scope for artistic interpretation there. I prefer to just stick mine on like the ones on the Forge World site though, so its the long ones in the middle and the short ones on the outside surfaces.
Make no mistake though; these vanes are tied for worst part of this whole kit. As they are resin, they are almost guaranteed to be warped when you get them and furthermore brittle and incredibly prone to snapping. I mean really prone to snap. I've definitely snapped three of them with only light pressure. Its going to make transporting this thing a pain in the bum, :( So be very very careful with them, or use spare plastic ones if you have them.
The only part of the kit that rivals the vanes in the Bad Design awards has to be the stand. For this large chunk of expensive resin you get: a standard 40mm flying base. There is a hole drilled in the base of the tank, but if you insert the stand into it the tank does not balance and just lists to one side. Maybe I got unlucky and got a Lynx with an over-drilled hole, but I doubt it. I have instead magnetised the base and the stand so its now nice and solidly attached.
Thats it for the construction. I forgot to take a picture of the secondary weapon mount, but its fairly obvious where it attaches below the cockpit. You only get the shuriken cannon option in the kit though, so, if you're playing a really strict game of Apocalypse, where WYSIWYG is observed, you might want to mod this bit before deploying.
Next: the painted model and battle report.
Labels:
40k,
6th Edition,
assembly,
construction,
eldar,
Forge World,
Lynx,
resin
Saturday, August 25, 2012
Super-quick Thoughts on Aeronautica by Forge World
While at the GW Open Day a few weeks back I got a chance to flick through a copy of Forge World's new Imperial Armour book, Aeronautica. I decided not to buy it, as all the models is covered where already present in other books I already own. The Eldar flyers for examples, are both in Imperial Armour 11. I missed a couple of things though.
This week I got a better look at a copy of the book in my local GW store. First off I noticed that the Nightwing and Phoenix Bomber are both now legit Codex Eldar choices. As far as I could remember the statlines and points costs were the same as in IA11, but this now means you can field them in your Craftworld army and are easier (read:cheaper) to add as allies to a Dark Eldar force.
This also means, of course, that I just wasted a few quid and more hours painting those Corsairs. Grrrr. I may well be ebaying them soon. Or send me an offer.
The second thing I saw was that the Fire Storm has a transport capacity of six. This is not a change to previous rules editions, its just the first time I noticed it.
In 5th Ed. 40k the Fire Storm was the red headed step-child of the game. Not really much use in a standard game - the slot it takes up can be much better filled with more powerful tanks. In Apocalypse it could be useful - if your opponent took flyers. Other than that it was a high-cost low AP gun. But now we're playing 6th and there are flyers everywhere. Add in the fact Tankhunters USR got much more deadly in 6th and the Fire Storm (which did get upgraded to 'Skyfire' in Aeronautica) becomes a fairly viable transport choice for that unit of Fire Dragons you've got. Its not cheap. But twin-linked skyfire shots in a fast skimmer that can carry dudes around? Maybe worth it...
This week I got a better look at a copy of the book in my local GW store. First off I noticed that the Nightwing and Phoenix Bomber are both now legit Codex Eldar choices. As far as I could remember the statlines and points costs were the same as in IA11, but this now means you can field them in your Craftworld army and are easier (read:cheaper) to add as allies to a Dark Eldar force.
This also means, of course, that I just wasted a few quid and more hours painting those Corsairs. Grrrr. I may well be ebaying them soon. Or send me an offer.
The second thing I saw was that the Fire Storm has a transport capacity of six. This is not a change to previous rules editions, its just the first time I noticed it.
In 5th Ed. 40k the Fire Storm was the red headed step-child of the game. Not really much use in a standard game - the slot it takes up can be much better filled with more powerful tanks. In Apocalypse it could be useful - if your opponent took flyers. Other than that it was a high-cost low AP gun. But now we're playing 6th and there are flyers everywhere. Add in the fact Tankhunters USR got much more deadly in 6th and the Fire Storm (which did get upgraded to 'Skyfire' in Aeronautica) becomes a fairly viable transport choice for that unit of Fire Dragons you've got. Its not cheap. But twin-linked skyfire shots in a fast skimmer that can carry dudes around? Maybe worth it...
Labels:
40k,
6th Edition,
doom of mymeara,
eldar,
Fire Storm,
Flyers,
imperial armour,
Nightwing,
Phoenix
Monday, August 6, 2012
Final Gallery - Sun Blitz Brotherhood Eldar Corsairs
Alright, these boys are about as done as I want them to be. I could add a few more little details here and there - glyphs on the helmets, that sort of thing - but I really don't want to paint them any more. Time to move on to something else. So here they are:
Its a ten man squad, complete with a missile launcher and a shuriken cannon. I envisage them holding an objective in my deployment zone and taking shots at anything that comes too close.
The heavy weapons are both scratch-built from several spare parts from tank kits. This guy did have a really cool looking forehand grip - that got lost somewhere during transportation ><
I started building the missile launcher before I realised the hand holding the handle was the left one. That meant I had to find a right hand that didn't have a weapon, leaving this Corsair looking as if he is suggesting a new direction the squad should attack.
The squad leader is carrying a shuriken pistol and power sword. Just a little bite in case of being assaulted. Not that Str 3 is likely to worry too many enemies...
The bases were all painted with GW's Stirland Mud textured paint with a few pieces of slate and small pebbles mixed in for variety. These additional parts were painted Bestial Brown before I dry-brushed the whole thing with Kommando Khaki and Bleached Bone. The addition of a few tufts of reedy grass and some orange rubber foliage helps break up the bases and tie them in to my flyer bases.
Right, I'm off on holiday now - see you in a week or so.
Its a ten man squad, complete with a missile launcher and a shuriken cannon. I envisage them holding an objective in my deployment zone and taking shots at anything that comes too close.
The heavy weapons are both scratch-built from several spare parts from tank kits. This guy did have a really cool looking forehand grip - that got lost somewhere during transportation ><
I started building the missile launcher before I realised the hand holding the handle was the left one. That meant I had to find a right hand that didn't have a weapon, leaving this Corsair looking as if he is suggesting a new direction the squad should attack.
The squad leader is carrying a shuriken pistol and power sword. Just a little bite in case of being assaulted. Not that Str 3 is likely to worry too many enemies...
The bases were all painted with GW's Stirland Mud textured paint with a few pieces of slate and small pebbles mixed in for variety. These additional parts were painted Bestial Brown before I dry-brushed the whole thing with Kommando Khaki and Bleached Bone. The addition of a few tufts of reedy grass and some orange rubber foliage helps break up the bases and tie them in to my flyer bases.
Right, I'm off on holiday now - see you in a week or so.
Labels:
40k,
base building,
Basing Kit,
colour scheme,
corsairs,
doom of mymeara,
eldar,
sun blitz
Tuesday, July 31, 2012
Eldar Corsairs
I have been posting a lot of photos and text about my Corsair flyers. The sad truth of it though, is that you have to field at least one unit of Corsairs in a legal army. Sad because I hate painting Eldar.
Not their tanks or planes. Just the little individual models. Maybe its the quality of sculpts (unlikely), amaybe its a weakness in my painting skills (most probable). But while I can paint Terminators and Space Marines till the cows come home, Eldar armour is a pain the bum. But still, needs must...
So here are my pretty much finished Sun Blitz Brotherhood Eldar Corsairs. They're not much to look at - I have had to adopt a 'tabletop standard' philosophy towards them in order to just get them done so I can move onto something more fun again.
Its probably worth saying a few things about the Forge World Eldar Corsairs upgrade kit though.
For your money, you get 10 Corsair las-blasters, 10 Corsair heads, 10 Corsair backpacks, and 20 Corsair vanes to stick on them. For the Felarch you have the option of a shuriken pistol or fusion pistol to complement his power sword.
The las-blasters will require their handles to be chopped off for you to add them to the arms that come with the Guardians box ( from which you will of course need to remove the shuriken guns). The backpacks stick straight onto the Guardian bodies and the vanes are somewhat poseable, having ball and socket joints to fit into.
The vanes are the most distinctive parts of the kit and are what will really draw people's attention when you field the models. The helmets and las-blasters though are both nice sculpts though and do a nice job of differentiating these wayward space elves from their worldship-bound cousins.
Apart from the modification necessary to use the guns, the kit is very easy to use and put together. Some of the guns and vanes in my kit were a little bent but they are so thin they could be reset with hot tap water. No miscasts or bubbles that I could see.
Are they worth the money though? Well, its horses for courses, really, isn't it? You could get away with painting up some standard Guardians in your Corsair fleet of choice's colours, I'm sure. But, if you really want your pirates to be clearly different, this kit is great, particularly if you are planning on fielding them alongside Codex Eldar. Its not cheap, but nothing Forge World is. I would have preferred the guns to have come without handles to eliminate one stage of the upgrade process, but its not a deal breaker by any means. Generally 'ok' for value then.
I did, however, draw the line at the special weapons kit Forge World offer. You get one of each type of heavy weapon Corsairs can carry but for me, this would just leave two weapons on the sprue, never to be used. If the kit came with two of each type and didn't cost £4 per weapon I might have sprung for it. As it was, I decided to kit-bash a missile launcher and shuriken cannon. Each weapon consists of four or more pieces stuck together and are reasonable, if slightly oversized, simulacrums of the 'official' parts. And a lot better value for money.
Just the bases and a power sword to do then, and I can get on with painting something a bit more fun :)
Not their tanks or planes. Just the little individual models. Maybe its the quality of sculpts (unlikely), amaybe its a weakness in my painting skills (most probable). But while I can paint Terminators and Space Marines till the cows come home, Eldar armour is a pain the bum. But still, needs must...
So here are my pretty much finished Sun Blitz Brotherhood Eldar Corsairs. They're not much to look at - I have had to adopt a 'tabletop standard' philosophy towards them in order to just get them done so I can move onto something more fun again.
![]() |
| I hope they're more fun to play than they were to paint |
For your money, you get 10 Corsair las-blasters, 10 Corsair heads, 10 Corsair backpacks, and 20 Corsair vanes to stick on them. For the Felarch you have the option of a shuriken pistol or fusion pistol to complement his power sword.
![]() |
| How the parts come in the bag |
![]() |
| Orientation of the backpack and vanes |
![]() | |
| Some nice options for the Felarch |
Are they worth the money though? Well, its horses for courses, really, isn't it? You could get away with painting up some standard Guardians in your Corsair fleet of choice's colours, I'm sure. But, if you really want your pirates to be clearly different, this kit is great, particularly if you are planning on fielding them alongside Codex Eldar. Its not cheap, but nothing Forge World is. I would have preferred the guns to have come without handles to eliminate one stage of the upgrade process, but its not a deal breaker by any means. Generally 'ok' for value then.
I did, however, draw the line at the special weapons kit Forge World offer. You get one of each type of heavy weapon Corsairs can carry but for me, this would just leave two weapons on the sprue, never to be used. If the kit came with two of each type and didn't cost £4 per weapon I might have sprung for it. As it was, I decided to kit-bash a missile launcher and shuriken cannon. Each weapon consists of four or more pieces stuck together and are reasonable, if slightly oversized, simulacrums of the 'official' parts. And a lot better value for money.
Just the bases and a power sword to do then, and I can get on with painting something a bit more fun :)
Sunday, July 29, 2012
Eldar Corsairs Nightwing Gallery
I think I've got my Sun Blitz Nightwing where I want it. I used some mixed herbs to add some leaf litter around the base and finished off the cockpit canopy and engine blocks this morning. I wonder if Battlefoam do a tray that will fit it alongside my Phoenix....
![]() |
| I buffed the varnish a little, but its barely noticeable |
![]() | |
| Looks pretty mean from this angle :) |
![]() |
| Side view |
![]() |
| Top view |
![]() |
| This is what happens if you use a rush tip to move the water effects around |
![]() |
| Mixed herbs make pretty good and easy to apply leaf litter |
Friday, July 27, 2012
Finishing Touches - Eldar Sun Blitz Phoenix
Its been a busy few days, what with having two kids to wrangle and all, but I've nearly finished the paint job on my Phoenix.
Having finished the main body, hihlighted the edges with Bubonic Brown and a tiny edge of Sunburst Yellow, I did a pretty basic job on the pilots and glued on the canopy. Most of the gems are blue as a contrast to the flaming yellow of the fuselage, with just a couple of orange ones for variety.
Something was missing though. My Nightwing fighter has a nice Sun Blitz crescent (not a spiral, as I had previously erroneously described it) but it was not so easy to get this painted onto the bomber.
I tried the liquid mask method I used on the fighter, but it just didn't look as cool as I wanted it to when I pulled off the frisk. Actually it looked awful. So bad I had to respray the whole thing :(
The problem is the shape of the plane. It doesn't have a lot of large flat areas for painting such details on. It has a tiny strip of wing on each side, connected to the jet sections by a very thin strip, then the dorsal surface is, well cluttered and there are the two fins to get in the way too. I just couldn't see a way to paint on the crescent, or even crescents, without it just looking like a weird red stripe.
So, a couple of nights to think it over were necessary.
I had my eureka moment this morning. I had thought I was going to go with a sort of sunrayish motif, using the two panel/instrument pods as the centres. Their location was still a little problematic though and I couldn't figure out how to do it, using a freehand brush, and get the lines to look straight over a curved surface. I was dreading putting the brush down to find I had just painted, again, some weird stripes.
But then it hit me - the Phoenix! It is, of course, a legendary bird of flame, not just a pretty word the Eldar (the Imperium?) used to denote this flying beast. So, perhaps I could freehand a flame motif on the wing.
A quick bit of research (google) gave me this image:
I then practiced drawing those organic, naturally curving and authentic flames/feathers in a notebook (another good tip for freehand painting - practice it with a pencil first) before committing paint to model.
I used thinned Mechrite Red, followed up by a thin layer of Blood Red. Then I went too far, trying to add realistic flame effects, with lines of Gold Yellow, Blazing Orange, and Sunburst Yellow. In the flesh, as it were, the flames looked ok. Only ok. Part of the problem was I'm not very good, that is, haven't practised, at drawing flames. The other part was the yellows and orange were too close to the plane's base colour, giving a sort of diluted effect to what is supposed to be a strong contrast colour.
Not a complete disaster though as I was able to paint back over the flames with Mechrite and Blood Reds. I then added a thin highlight or Blazing Orange and thin shade line of Dark Flesh to each flame. It looks pretty good, albeit not as smooth a finish as it should be.
I will probably add some more layers of Purity Seal on top and may even polish this, so I don't think the unevenness of the paint will be too apparent in the end. I will also do some better quality shots too as the paint job is, in places, better than these pictures show.
![]() |
| Basic colours |
![]() |
| With added highlights |
Something was missing though. My Nightwing fighter has a nice Sun Blitz crescent (not a spiral, as I had previously erroneously described it) but it was not so easy to get this painted onto the bomber.
I tried the liquid mask method I used on the fighter, but it just didn't look as cool as I wanted it to when I pulled off the frisk. Actually it looked awful. So bad I had to respray the whole thing :(
The problem is the shape of the plane. It doesn't have a lot of large flat areas for painting such details on. It has a tiny strip of wing on each side, connected to the jet sections by a very thin strip, then the dorsal surface is, well cluttered and there are the two fins to get in the way too. I just couldn't see a way to paint on the crescent, or even crescents, without it just looking like a weird red stripe.
So, a couple of nights to think it over were necessary.
I had my eureka moment this morning. I had thought I was going to go with a sort of sunrayish motif, using the two panel/instrument pods as the centres. Their location was still a little problematic though and I couldn't figure out how to do it, using a freehand brush, and get the lines to look straight over a curved surface. I was dreading putting the brush down to find I had just painted, again, some weird stripes.
But then it hit me - the Phoenix! It is, of course, a legendary bird of flame, not just a pretty word the Eldar (the Imperium?) used to denote this flying beast. So, perhaps I could freehand a flame motif on the wing.
A quick bit of research (google) gave me this image:
![]() |
| I also found some other, less savoury pictures |
![]() |
| Too much? |
Not a complete disaster though as I was able to paint back over the flames with Mechrite and Blood Reds. I then added a thin highlight or Blazing Orange and thin shade line of Dark Flesh to each flame. It looks pretty good, albeit not as smooth a finish as it should be.
I will probably add some more layers of Purity Seal on top and may even polish this, so I don't think the unevenness of the paint will be too apparent in the end. I will also do some better quality shots too as the paint job is, in places, better than these pictures show.
Labels:
40k,
colour scheme,
eldar,
Flyers,
liquid mask,
Phoenix,
sun blitz
Saturday, July 21, 2012
Eldar Phoenix Bomber Paint Job - Now with Greyscale!
Finished greenstuffing all the gaps and holes in the bomber this morning. One of the tips I picked up at the GW open day was using the back of a knife to smooth down GS surfaces once they've dried for at least a day. Using this, I've done a passable job on all the surfaces and its time to paint.
I decided to use a greyscale base on the plane, so as to help with shading and highlighting later on. The idea of pre-shading and -highlighting is to apply a multi-tonal base. When you spray thin coats of other colours on top of this, the difference between the dark and light areas shows through.
First then, I sprayed the whole thing black.
Nothing special here, just some black primer.
Then I carefully sprayed a layer of Codex Grey. I took care to avoid the base of the slopes, and where pieces were joined together.
Then a layer of Fortress Grey. This was lighter than the previous one and I took care to put more on the edges of the wings and fuselage and raised areas, such as over the jet intakes.
Now its time for some colour. First a layer of Mechrite Red. This goes on fairly evenly - I'm counting on the greyscale to add depth and definition.
And (almost finally) some Blood Red. As with the greys, I emphasised the edges of surfaces and raised areas.
Thats it for the base colours. Now I need to use some liquid mask to mark out the spirals and probably to protect some of the gems and other details too. This is because this red recipe is really strongly pigmented and painting over it can be a right job to do. For example, painting the gold bits on my Blood Angels sometimes requires a layer of flat brown before the gold paints as the red just shines through otherwise. I want to do some blue gems and the detailing will likely be in gold too, so there's some work to do this evening...
I decided to use a greyscale base on the plane, so as to help with shading and highlighting later on. The idea of pre-shading and -highlighting is to apply a multi-tonal base. When you spray thin coats of other colours on top of this, the difference between the dark and light areas shows through.
First then, I sprayed the whole thing black.
Nothing special here, just some black primer.
Then I carefully sprayed a layer of Codex Grey. I took care to avoid the base of the slopes, and where pieces were joined together.
Then a layer of Fortress Grey. This was lighter than the previous one and I took care to put more on the edges of the wings and fuselage and raised areas, such as over the jet intakes.
Now its time for some colour. First a layer of Mechrite Red. This goes on fairly evenly - I'm counting on the greyscale to add depth and definition.
And (almost finally) some Blood Red. As with the greys, I emphasised the edges of surfaces and raised areas.
Thats it for the base colours. Now I need to use some liquid mask to mark out the spirals and probably to protect some of the gems and other details too. This is because this red recipe is really strongly pigmented and painting over it can be a right job to do. For example, painting the gold bits on my Blood Angels sometimes requires a layer of flat brown before the gold paints as the red just shines through otherwise. I want to do some blue gems and the detailing will likely be in gold too, so there's some work to do this evening...
Labels:
40k,
eldar,
Flyers,
green stuff,
greyscale,
liquid mask,
paint guide,
Phoenix
Friday, July 20, 2012
Forge World Void Dragon Phoenix - How Not to Build a Model
This week I got to move to the next phase of my planned domination of the skies by the Space Elves - the Phoenix Bomber.
I was at Warhammer World last weekend, up at the tills, trying to decide which of the two Phoenix models to get. They cost the same. But there is the vanilla version and the Void Dragon edition. In theory, the latter is a special reworking of the original, with a few extra details and female pilots. I believe the supplied weapons vary too. I was a little concerned there might some blatant Dragon motifs on the thing, making it a little uncool for my Sun Blitz Brotherhood detachment. Turns out that stuff doesn't matter - the model is absolute crap any way.
It started off well. Here's a picture of what you get in the box/bag:
The most striking feature of the set is the flyer is pretty much a solid single cast. Its a hefty beast, and you just have to stick on the engine nozzles, two sets of fins, and the cockpit surrounds. All good, yes? No.
For a start, the main body is attached to a a chuck of resin by three solid pylons of material and a substantial amount of flash. Cutting through the flash ought to be simple enough. Except for when you have to get through a pretty solid chucnk of it first, causing your blade to then suddenly run through the inexplicably thin and cuttable wing section. Leaving you with this:
Great! A chance to put the greenstuff techniques I learned at the Open Day to use! Grrr... This one I was prepared to put down to poor technique on my behalf when cutting. Lesson learned, I said, move on to the next bit and we'll fix that one later. Its hardly noticeable....
Then I got to grips with the dorsal fins. As far as I can tell, the Void Dragon versions have cutouts, making them more, I dunno, spacey or something. Problem is, they too are attached to a big lump of resin.
Yeah, thats the upper surface the resin is attached to too. Not the bottom surface you glue to another surface, you know, like a surface you can't see. No, its the top surface. Good luck getting that lump off without ending up with something like this:
Maybe expert modelers know some foolproof way to deal with issues like that. I would have gone with not casting it that way round to start with, but hey, what do I know. That I need to do more greenstuffing, thats what.
Well, I thought, at least the cockpit canopies look pretty simple. I'll just stick those down, paint them, then add the clear plastic after. Piece of cake. Except....
Thats right - the pilots are too tall for the cockpits. You can get the canopy surrounds glued on ok (as long as you're prepared to spend a good bit of time figuring out which bits are excess resin and which bits are supposed to look that way, then cutting and filing to make them all sit nicely against each other), but it is then physically impossible to get the clear plastic tops on because the bloody heads are too high.
At this point I realised that my clumsy fingers and lack of experience weren't the problem. Its the actual model itself. And don't even try to tell me Forge World is for experienced modelers and will require some finishing work. I can handle filing don the broken surfaces that are on every single piece of this kit. I can reshape bits with warm water. I can fill bubbles with glue or greenstuff. All that is doable. But come on - at least sculpt pilots that are the right size for the bloody model!
After all that hassle then, I am left with the choice tonight of waiting till Monday morning to ring FW and ask them 'are all the models this crap, or did I just get really unlucky?' or chopping the heads off the pilots, gluing on the plastics, and then just painting over it all.
I am, shall we say, a little disappointed.
Maybe the vanilla Phoenix is great. Maybe I got a bad cast. I don't know. For £67 though, it ought to fit.
OK, rant over. I've spent some time this evening with warm water and lots of greenstuff. Tomorrow I should be able to post some pics of the almost good version of it.
I was at Warhammer World last weekend, up at the tills, trying to decide which of the two Phoenix models to get. They cost the same. But there is the vanilla version and the Void Dragon edition. In theory, the latter is a special reworking of the original, with a few extra details and female pilots. I believe the supplied weapons vary too. I was a little concerned there might some blatant Dragon motifs on the thing, making it a little uncool for my Sun Blitz Brotherhood detachment. Turns out that stuff doesn't matter - the model is absolute crap any way.
It started off well. Here's a picture of what you get in the box/bag:
![]() | |
| At this stage, the model is awesome |
For a start, the main body is attached to a a chuck of resin by three solid pylons of material and a substantial amount of flash. Cutting through the flash ought to be simple enough. Except for when you have to get through a pretty solid chucnk of it first, causing your blade to then suddenly run through the inexplicably thin and cuttable wing section. Leaving you with this:
![]() | |
| OK, maybe I'm just not a good modeler |
Then I got to grips with the dorsal fins. As far as I can tell, the Void Dragon versions have cutouts, making them more, I dunno, spacey or something. Problem is, they too are attached to a big lump of resin.
![]() | |
| Starting to think I'm not the problem |
![]() |
| That is not my fault |
Well, I thought, at least the cockpit canopies look pretty simple. I'll just stick those down, paint them, then add the clear plastic after. Piece of cake. Except....
![]() |
| I knew Eldar were supposed to be tall, but... |
At this point I realised that my clumsy fingers and lack of experience weren't the problem. Its the actual model itself. And don't even try to tell me Forge World is for experienced modelers and will require some finishing work. I can handle filing don the broken surfaces that are on every single piece of this kit. I can reshape bits with warm water. I can fill bubbles with glue or greenstuff. All that is doable. But come on - at least sculpt pilots that are the right size for the bloody model!
After all that hassle then, I am left with the choice tonight of waiting till Monday morning to ring FW and ask them 'are all the models this crap, or did I just get really unlucky?' or chopping the heads off the pilots, gluing on the plastics, and then just painting over it all.
I am, shall we say, a little disappointed.
![]() | |
| And the bloody weapon pods broke off when I tried to glue the canopies on |
OK, rant over. I've spent some time this evening with warm water and lots of greenstuff. Tomorrow I should be able to post some pics of the almost good version of it.
Monday, July 9, 2012
Nightwing Scenic Base 2: Forest Pond
Just time for a quick shot of my scenic base for the Eldar Nightwing fighter.
Although my inspiration pic features green water, I figured I would make mine blue. This is to tie it in with the blue gems on the fighter. Just like the picture though, I am going to try to use lots of oranges and reds on the rest of the scenery, again to tie in with the paint scheme on the fighter. There, I must be getting better as a painter. I'm talking about 'tying in colours' and stuff.
So, I painted the slates with Bestial Brown, and dry-brushed them, quite heavily, with Kommando Khaki and Bleached Bone. They look earthy, with enough of the brown showing through to get that red hit.
I have then glued on some of that rubbery foliage you can get from any model shop. Its a little stinky and, if you use too much, doesn't look great at this scale. But if you just use a little, and put some thought into where it goes (i.e. coming out of the crevasses between rocks, not just slapped down randomly on top) it looks reasonably like natural foliage.
I also used some Woodland Scenics artificial grass to make reed-like clumps of greenery around the edges of the pool. Not too much - Just enough to show there is life around the edges of the water. I also kept it away from the 'beach' - if this is a living world we're looking at, its likely animals would be coming down to the waters edge to drink. This also helps the base feel more like a portrait - the open edge draws the eye into the water, while the rocks at the far end frame it all.
I ddid add a couple of fallen logs at the near end and some rocks though. I see them as an opportunity to add more red and orange accents, probably in the form of lichen or leaves, to again help tie the base in to the model flying above.
The water itself is really simple. Its just three layers of blue, starting with a dark layer under the rocks and finishing up lighter where the water ends. I will be adding Water Effects later, but this simple paint job will help give an impression of depth and reality to the whole thing.
Overall I'm very pleased with how this thing is turning out. Just have to wait a few hours for all that PVA to dry now...
Although my inspiration pic features green water, I figured I would make mine blue. This is to tie it in with the blue gems on the fighter. Just like the picture though, I am going to try to use lots of oranges and reds on the rest of the scenery, again to tie in with the paint scheme on the fighter. There, I must be getting better as a painter. I'm talking about 'tying in colours' and stuff.
| Just pretend that glue isn't there... |
So, I painted the slates with Bestial Brown, and dry-brushed them, quite heavily, with Kommando Khaki and Bleached Bone. They look earthy, with enough of the brown showing through to get that red hit.
I have then glued on some of that rubbery foliage you can get from any model shop. Its a little stinky and, if you use too much, doesn't look great at this scale. But if you just use a little, and put some thought into where it goes (i.e. coming out of the crevasses between rocks, not just slapped down randomly on top) it looks reasonably like natural foliage.
I also used some Woodland Scenics artificial grass to make reed-like clumps of greenery around the edges of the pool. Not too much - Just enough to show there is life around the edges of the water. I also kept it away from the 'beach' - if this is a living world we're looking at, its likely animals would be coming down to the waters edge to drink. This also helps the base feel more like a portrait - the open edge draws the eye into the water, while the rocks at the far end frame it all.
I ddid add a couple of fallen logs at the near end and some rocks though. I see them as an opportunity to add more red and orange accents, probably in the form of lichen or leaves, to again help tie the base in to the model flying above.
The water itself is really simple. Its just three layers of blue, starting with a dark layer under the rocks and finishing up lighter where the water ends. I will be adding Water Effects later, but this simple paint job will help give an impression of depth and reality to the whole thing.
Overall I'm very pleased with how this thing is turning out. Just have to wait a few hours for all that PVA to dry now...
Labels:
40k,
base building,
colour scheme,
construction,
eldar,
Flyers,
Nightwing,
Slate
Sunday, July 8, 2012
Eldar Flyers Appear Unstoppable!
A few days ago, when I mentioned to a friend I was considering adding some Corsair Flyers to my Eldar army, he suggested I wait until Forge World released their FAQ/Errata for 6th Edition to see what they could do. Well, the documents were released on the 6th, July, and a quick read shows Eldar flyers are a must have!
Lets start with the Nightwing fighter. As well as being Supersonic (duh!) and being able to Deep Strike, this thing has the Vector Dance special rule. This means you will never have to finish your movement and not be lined up to shoot at something. This is, I believe, a major drawback to the Marine and other races' flyers, particularly on small boards.
On top of that though, you get the Shrouded special rule. Granted, it does depend on your interpretation of the Jink rule (and that really does need to be FAQ'd) but it appears that if you choose to Evade shots you get a 2+ cover save!
Then we have the Phoenix bomber. This has all the above plus Strafing Run - you hit targets on the ground with an extra +1 to your BS! This thing's bombs are going to obliterate nearly every infantry unit in the game :)
Given the power and potential of these two flyers then, it seems likely they will attract a certain amount of enemy fire early in the game. It is possible, even though most players will need 6's to hit, you will spend a lot of time evading. That said, many players struggle with target prioritisation and I can see a lot of players still choosing to spend their bullets on the infantry targets that are threatening objectives.
The smart move though would seem to be to target enemy fliers early in the shooting phase with some high strength (at least 7) weapons to force the controlling player to Evade. Then forget about them if you really do need to take out ground based targets.
The removal of the 12" penalty to range when shooting at fliers will help with this.
Fighters and bombers could be one of the most exciting aspects of New 40k though. Its seat of the pants stuff - flying at high speed, out of the reach of most weapons, hard to hit by all others. You can do a lot of damage - if luck is on your side. Or - stray las-cannon slams into your ship, a plasma blast glances you, and its all over. Dominating your enemy from the air sounds like a gamble, sounds risky. But pull it off and you'll be slapping the X-marks all over your fliers and coming up with Ace pilot names before you know it.
I'm looking forward to seeing which way the dice fall for me :)
Lets start with the Nightwing fighter. As well as being Supersonic (duh!) and being able to Deep Strike, this thing has the Vector Dance special rule. This means you will never have to finish your movement and not be lined up to shoot at something. This is, I believe, a major drawback to the Marine and other races' flyers, particularly on small boards.
![]() | |
| Got my gems done today too :) |
Then we have the Phoenix bomber. This has all the above plus Strafing Run - you hit targets on the ground with an extra +1 to your BS! This thing's bombs are going to obliterate nearly every infantry unit in the game :)
Given the power and potential of these two flyers then, it seems likely they will attract a certain amount of enemy fire early in the game. It is possible, even though most players will need 6's to hit, you will spend a lot of time evading. That said, many players struggle with target prioritisation and I can see a lot of players still choosing to spend their bullets on the infantry targets that are threatening objectives.
The smart move though would seem to be to target enemy fliers early in the shooting phase with some high strength (at least 7) weapons to force the controlling player to Evade. Then forget about them if you really do need to take out ground based targets.
The removal of the 12" penalty to range when shooting at fliers will help with this.
![]() |
| Sun Blitz motif. Yeah, I know it looks like a flower. |
Fighters and bombers could be one of the most exciting aspects of New 40k though. Its seat of the pants stuff - flying at high speed, out of the reach of most weapons, hard to hit by all others. You can do a lot of damage - if luck is on your side. Or - stray las-cannon slams into your ship, a plasma blast glances you, and its all over. Dominating your enemy from the air sounds like a gamble, sounds risky. But pull it off and you'll be slapping the X-marks all over your fliers and coming up with Ace pilot names before you know it.
I'm looking forward to seeing which way the dice fall for me :)
Labels:
40k,
6th Edition,
eldar,
Flyers,
Forge World,
Nightwing,
Phoenix
Saturday, July 7, 2012
Nightwing Scenic Base - Forest Pond
Having spent a fair amount of time and effort on my Nightwing, I decided I had better make a decent fist of its base. As mentioned in recent posts on my Cryx army, I have been playing with water effects recently. A pond in a clearing of some sort seemed the perfect way to resolve the problem of building an attractive, interesting base - that has a massive transparent pylon sticking up out of it.
That said, here's, my guide to building a forest pond themed flying base.
To start with, you will need some inspiration. Unless you're one of those incredible artistic, creative types who can just like, you know, 'imagine' stuff and then create it, its a good idea to do a bit of photo research.
A lot of us like to just wing it. Whether its because we think that is how genuine creative geniuses work (its not) and that we too are so gifted (we're probably not), or we just don't think we have the capacity to or patience to plan out something great, there's really no excuse, what with Google image search being so easy and available, to not at least type in 'forest pond'. Doing so will give you images like this:
Alright - there we go. The idea of layered rocks forming a sort of bracket for the water on at least one side is one I probably would not have had otherwise. The sloping effect is also something cool I can try.
Using some GW textured paint and some pieces of slate I found on the road, we can get something like this:
I'm trying to build up a sort of beachy slope in the foreground. I have also made sure to seal all the gaps between the rocks at their bases so as not to let any of the water effects through when I add them later on.
The textured paint is pretty versatile stuff. As well as giving you a pre-textured and pre-basecoated base, it will dry to form a fairly strong grip on the slates I pushed into it when wet. It is not super-easy to sculpt or shape, but with a little perseverance you can get some good slopes, pits, ridges, and so on.
It takes maybe an hour to dry though, so I will leave it for a while before adding some more layers and rocks.
That said, here's, my guide to building a forest pond themed flying base.
To start with, you will need some inspiration. Unless you're one of those incredible artistic, creative types who can just like, you know, 'imagine' stuff and then create it, its a good idea to do a bit of photo research.
A lot of us like to just wing it. Whether its because we think that is how genuine creative geniuses work (its not) and that we too are so gifted (we're probably not), or we just don't think we have the capacity to or patience to plan out something great, there's really no excuse, what with Google image search being so easy and available, to not at least type in 'forest pond'. Doing so will give you images like this:
Alright - there we go. The idea of layered rocks forming a sort of bracket for the water on at least one side is one I probably would not have had otherwise. The sloping effect is also something cool I can try.
Using some GW textured paint and some pieces of slate I found on the road, we can get something like this:
I'm trying to build up a sort of beachy slope in the foreground. I have also made sure to seal all the gaps between the rocks at their bases so as not to let any of the water effects through when I add them later on.
The textured paint is pretty versatile stuff. As well as giving you a pre-textured and pre-basecoated base, it will dry to form a fairly strong grip on the slates I pushed into it when wet. It is not super-easy to sculpt or shape, but with a little perseverance you can get some good slopes, pits, ridges, and so on.
It takes maybe an hour to dry though, so I will leave it for a while before adding some more layers and rocks.
Friday, July 6, 2012
Nightwing Reworked
Yesterday I put up a piece about my Eldar Nightwing conversion, focusing largely on the painting. I did some more work on it after publishing and then a little bit more this morning. Sadly, in the cold light of day, I could see there were more mistakes and problems with the paint job than good bits. So, with more than a little pain in my heart and some trepidation, I resprayed the whole thing.
The problems with the first attempt at the paint job were mostly centred on the spiral motifs. Basically I couldn't see how to make them look properly painted on. I couldn't figure out how to shade or highlight them realistically. I tried using a Baal Red wash and just made it all worse. Eventually I figured I would go back to my original plan or spraying the whole thing red, masking off the spirals, then spraying again with the Golden Yellow.
To be honest, this didn't really solve the problem. The liquid mask gives really really crisp lines, and I think that sometimes the contrast between the two colours I was using were just too stark. I still needed to solve that. BUT, my second attempt at the Golden Yellow layer was so much better than the first.
Part of this has to do with the practice factor. I'm fairly new to airbrushing and only have a basic brush. Its not really precise enough for infantry models or any real detail work so I have mostly used it only to coat a few entire models. It feels like I'm getting the hang of it now though. It feels much easier to wash and clean the thing between colours now and I have a better idea of what consistency to mix different paints too (Citadel Foundation paints needing much more thinner than layers, for example). Doing the same colours almost straight after the first attempt then was pretty straightforward and I was able to apply them much more precisely.
The other positive for redoing the same paint was I effectively had a pre-shade and pre-highlight layer on the model. That is to say, I had done a fairly poor job of shading the first time round and a reasonable enough job of edge highlighting the panels, and these paints, due to the thin nature of spray paints, are somewhat visible through the top layers. Seeing how easy this actually is to do has given me a lot of confidence to pre-shade and -highlight the next big model I paint.
I have also Forrest Gumped my way to making the spirals look just about presentable too. I need to figure out what other details I need to paint on now, before adding some decals and getting to work on the weapons and engines. Here's where we're at now though:
The problems with the first attempt at the paint job were mostly centred on the spiral motifs. Basically I couldn't see how to make them look properly painted on. I couldn't figure out how to shade or highlight them realistically. I tried using a Baal Red wash and just made it all worse. Eventually I figured I would go back to my original plan or spraying the whole thing red, masking off the spirals, then spraying again with the Golden Yellow.
To be honest, this didn't really solve the problem. The liquid mask gives really really crisp lines, and I think that sometimes the contrast between the two colours I was using were just too stark. I still needed to solve that. BUT, my second attempt at the Golden Yellow layer was so much better than the first.
Part of this has to do with the practice factor. I'm fairly new to airbrushing and only have a basic brush. Its not really precise enough for infantry models or any real detail work so I have mostly used it only to coat a few entire models. It feels like I'm getting the hang of it now though. It feels much easier to wash and clean the thing between colours now and I have a better idea of what consistency to mix different paints too (Citadel Foundation paints needing much more thinner than layers, for example). Doing the same colours almost straight after the first attempt then was pretty straightforward and I was able to apply them much more precisely.
The other positive for redoing the same paint was I effectively had a pre-shade and pre-highlight layer on the model. That is to say, I had done a fairly poor job of shading the first time round and a reasonable enough job of edge highlighting the panels, and these paints, due to the thin nature of spray paints, are somewhat visible through the top layers. Seeing how easy this actually is to do has given me a lot of confidence to pre-shade and -highlight the next big model I paint.
I have also Forrest Gumped my way to making the spirals look just about presentable too. I need to figure out what other details I need to paint on now, before adding some decals and getting to work on the weapons and engines. Here's where we're at now though:
![]() |
| Bright enough for you? |
![]() | |
| Weapons will be a light brown, engines a brassy colour |
Thursday, July 5, 2012
Eldar Nightwing Conversion/Liquid Mask/Sun Blitz Botherhood
Every time I try to get out - they pull me back in...
One of the combinations of armies I want to try in 6th Edition 40k is Codex Eldar and Eldar Corsairs. The Corsairs army list is given in Imperial Armour Volume 11: Doom of Mymeara. It is a fast attack list. Apart from some compulsory cannon-fodder infantry, the list features lots of fast movers, from jetpack walkers and jetbikes, to fighter and bomber aircraft. Since reading the book I've had a yearning to field an army with flyers in it and, as 6th Edition features these vehicles, now's the time.
The downside of this list though is the cash cost. Both the Nightwing fighter and Phoenix bomber are Forgeworld models and quite pricey. When trying to decide if I really wanted to commit more than £100 on two models it suddenly hit me that the Edar Razorwing is very similar to the Nightwing, in shape at least. A minimal amount of kitbashing later, and we have this:
Its not a perfect match, but its good enough. The Nightwing doesn't have the central dorsal fin and does have moving wings. But my model cost half as much as Forge World's, so I'll keep the £30 and use mine, thanks very much.
It is simple enough to switch the Dark Eldar Lance's out for some surplus Eldar ones from the bits box. They require a bit more effort to secure, not having the nice little square peg the supplied parts do. The forward Shuriken Cannons are also quite simple to make from chopped down tank weapons and a couple of other spare parts.
For the paint scheme I have decided to go with the Sun Blitz Brotherhood, also found in the IA11 book.
I based the model with a black primer. On top of this I sprayed a Mechrite Red base coat, then a layer of Blood Red, and then a couple of coats of Vallejo's Game Colour Gold Yellow. I have blended up some of the more raised areas with a mix of Gold Yellow and Iyanden Darksun and edge highlighted the panels with Sunburst Yellow. Sadly, most of these paints are no longer available, but Vallejo probably do passable equivalents of the GW colours or you could just use Air colours.
The next step is to add the red spirals that marks this vehicle out as a Sun Blitz flyer.
When planning this I saw two ways to do it. Either, having sprayed the thing with the reds, mask off the spiral shapes before spraying on the yellows, or spray all the colours, mark out the spirals and then respray the reds. I went with the latter for two reasons: my airbrush is not that great (nor is my technique) and it was late at night when I started painting so there was no way to get hold of some liquid mask.
Here is how the model looks with the Liquid Mask (also by Vallejo) painted on:
I have never used the mask before so here's a couple of things I have learnt:
Thats all there is for now. When I have sprayed on the spirals I'll take some more pictures and write about removing the mask.
One of the combinations of armies I want to try in 6th Edition 40k is Codex Eldar and Eldar Corsairs. The Corsairs army list is given in Imperial Armour Volume 11: Doom of Mymeara. It is a fast attack list. Apart from some compulsory cannon-fodder infantry, the list features lots of fast movers, from jetpack walkers and jetbikes, to fighter and bomber aircraft. Since reading the book I've had a yearning to field an army with flyers in it and, as 6th Edition features these vehicles, now's the time.
The downside of this list though is the cash cost. Both the Nightwing fighter and Phoenix bomber are Forgeworld models and quite pricey. When trying to decide if I really wanted to commit more than £100 on two models it suddenly hit me that the Edar Razorwing is very similar to the Nightwing, in shape at least. A minimal amount of kitbashing later, and we have this:
Its not a perfect match, but its good enough. The Nightwing doesn't have the central dorsal fin and does have moving wings. But my model cost half as much as Forge World's, so I'll keep the £30 and use mine, thanks very much.
It is simple enough to switch the Dark Eldar Lance's out for some surplus Eldar ones from the bits box. They require a bit more effort to secure, not having the nice little square peg the supplied parts do. The forward Shuriken Cannons are also quite simple to make from chopped down tank weapons and a couple of other spare parts.
For the paint scheme I have decided to go with the Sun Blitz Brotherhood, also found in the IA11 book.
I based the model with a black primer. On top of this I sprayed a Mechrite Red base coat, then a layer of Blood Red, and then a couple of coats of Vallejo's Game Colour Gold Yellow. I have blended up some of the more raised areas with a mix of Gold Yellow and Iyanden Darksun and edge highlighted the panels with Sunburst Yellow. Sadly, most of these paints are no longer available, but Vallejo probably do passable equivalents of the GW colours or you could just use Air colours.
The next step is to add the red spirals that marks this vehicle out as a Sun Blitz flyer.
When planning this I saw two ways to do it. Either, having sprayed the thing with the reds, mask off the spiral shapes before spraying on the yellows, or spray all the colours, mark out the spirals and then respray the reds. I went with the latter for two reasons: my airbrush is not that great (nor is my technique) and it was late at night when I started painting so there was no way to get hold of some liquid mask.
Here is how the model looks with the Liquid Mask (also by Vallejo) painted on:
I have never used the mask before so here's a couple of things I have learnt:
- It looks like a fairly watery paint on the palette
- It can be painted on to a model pretty much like a paint, having a consistency similar to thinned PVA glue.
- It dries more quickly than a paint. Beware of using your good brushes for application - it will form a gum between the bristles really quickly, so use an older brush you don't mind writing off if you can't get all the mask off.
- It takes longer to dry on the model than an acrylic paint. I'm not sure how long you're supposed to leave it until painting over, but its been on my model for about twenty minutes now and still feels a little tacky in places. That said, I've seen videos where people sprayed over it almost immediately so I'm going to go ahead and spray it now.
Thats all there is for now. When I have sprayed on the spirals I'll take some more pictures and write about removing the mask.
Labels:
40k,
6th Edition,
army list,
colour scheme,
doom of mymeara,
eldar,
guide,
liquid mask
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