Wayland

Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Friday, May 31, 2013

Deadzone Kickstarter - Key Links

Mantic's Deadzone Kickstarter is building up steam as it heads into the last weekend. This is a truly fantastic project that has grown in scale and scope along with the backer numbers and funding. From the original concept of a two-player boardgame on a paper mat, it now includes a total of six factions, each with a range of troop types, a range of modular scenery including a landing zone, a gun bunker, and ruined buildings, a custom vinyl playmat, loads of individual mercenary models, rules and models for including zombies, multi-player and large battleground rules, booster packs to increase the size of your force all the way up to army size and more, with even more stretch goals still to come.

All this is possibly too much for one front page. So, for new backers, those that are thinking of pledging and those that have been in it for a while but can't remember what update each particular bit of news was in, here's a list of the most relevant updates and youtube videos for your perusal.




There is also a bunch of cool stuff to read over on Jake Thornton's Quirkworthy blog, but I just don't have time to trawl through it just now :)

 

The Updates 

  Terrain

Concept art for accesories sprue.
 
Deadzone Gaming Mat description and pictures

 Secret Weapon Board and Assault Enforcers

 Ruined Battlezones and Survivor Green

Sprue Details - Pictures of Core Worlds Sprues

Landing Pad Concept Art

Building Blocks - Details of Terrain

 Antenocitis - Increased Bundle Sizes

Fortifications Battlezone concept art

 What Does a Battlezone Build? Artist Impressions of DZ Tablescapes


The Figures


Faction Focus The Enforcers

Faction Focus The Rebs 

 Faction Focus The Rebs Part 2

 Faction Focus Marauders 

Faction Focus Marauders 2 Rippers, Commandoes, Snipers and Mawbeasts Background and Sculpts

Forge Fathers Background and Some Concepts

Enforcer vs Cyphers, Asterians Background

 A Special Kind of Trooper - concept art and background for specialists

 EU Bundle Extras - Heavy Supports, Brokkrs, Nastanza

The Pathfinder Background and 3d sculpt

Stompy - Teraton sculpt and Zombieton concept art
 
Faction Boosters, Enforcer Booster Sculpts

Rebs Faction Booster Concept Art and Blaine Background

 Plague Faction Booster, Blaine Concept Art

Wrath Background and Concept Art

The Helfather description and concept art

 Chovar Sculpt and LOS Video

 Concept art Survivor model

Dr Simmonds Concepts and Background

Freya the Forge Father Smuggler

Resin Loot Counters, Nem-rath, Limited Edition Compendium

Kish, Plague Sphyr

Eddak P'mera Concept Art and Background plus Strider

List of Stretch Goals to $1m and Sergeant Howlett Background

Bjarg Starnafall in Drop Armour 

Goblin Stuntbot and Chief Radgrad 

Radgrad Background 

Hobgoblin Boomer and Iron Ancestor Concept Art 

Enforcer Peacekeepers Background

Extra Gameplay

 The Nexus Psi campaign

DZ Compendium, Veteran Status, Zombie Rules and Models, Concepts

Multi-mat Games and Wrath Concept Art and Background

DZ Counters, Gameplay Vid Turn 1, Plague Zombies Components

Solo Play


Videos.


Shooting -

D8's -

Enforcers Background -

Faction Focus The Rebs -

Rebs Playstyle -

Faction Focus Marauders -

Marauders Second Video -

DZ Terrain - Ronnie's Intro -

Faction Focus Plague -

LOS -

Beta Gameplay Part 1

 Terrain Connector Clips

Thats the lot for now. If you think there is something missing that should be on the list, leave a comment. Now go pledge!

Tuesday, February 26, 2013

Sedition Wars - First Models Finished

A little under a year ago, I was going nuts for the Sedition Wars Kickstarter, by Studio McVey. I missed the bus for the Zombicide fund, but I liked what I saw on its successor and jumped aboard. After a long wait, the game got sent out and, after a slightly shorter pause, I have got round to painting up the first five (of about 50!) figures.

Not quite 10% of the way there...

The setting for the game is a future dystopia, nothing novel there. Except in this world-gone-mad, terrorists have attempted to awaken ancient gods or something but inadvertently fused AI with bio-matter, creating a new life-form - the Strain. Dun, dun derrrrr! Sedition Wars: The Battle for Alabaster takes place in a research station that has been infested with this new biohazard - players can be either the troops sent in to investigate and reclaim the place or the Strain.

Gameplay is fun enough, but I really want to talk about the miniatures here.

The McVeys are artists, so the visual design of the set is a pretty big component.

Girls! In space!

The art and the mini's have what I can't help thinking of as a 'European' feel. Maybe its the fact women are part of the Vanguard - the combat troops sent in to the fight. Maybe its the fact there are non-Caucasians in there.  But I think there's something else about the while thing that just doesn't feel like standard Americanised sci-fi. Nothing against Americans or American sci-fi.  But I'm not going to buy just any old marines-in-space game. These figures are all very very cool though. I'm looking forward to painting Akosha and the higher level Strain models in particular. But you do get a lot in the box, even if you don't have the Biohazard pledge level set with double the basic figure count or all the optional extras to work through. Add to that my addiction to BLOPS2 and Aliens:CM, and, well, its going to be a while before they're all ready.

Master Who?
The five Vanguard I have finished off are based with GW's Astronomicon Grey, washed with a mix of blue and black wash, layered again with the Grey, then a layer of Grey mixed with Skull White, then a line highlight of White. This gives a very cold looking model, so, to contrast,  I did the visors with a base of Blazing Orange, then a layer of Vallejo's Amarillo Yellow, and a highlight of Sunburst Yellow. For the ladies, basic skin tones and light coloured hair provided a bit of warmth. The bases are all done with a base of Black mixed with a touch of Codex Grey. I then drybrushed them with Codex Grey, Fortress Grey, and, finally, Space Wolves Grey. I washed them with thinned Desert Yellow, and added a few spots of Devlan Mud for added warmth.

Not entirely gratuitous - also to show the detail on the back
For playing pieces for a board game, I'm fairly happy with the standard and it didn't actually take too long either.

Next: a few Strain grunts, before I treat myself to a character mini.


Wednesday, July 11, 2012

A New Golden Age of Gaming

This is currently a great time to be a player of games. Not video games, mind you - tabletop games.

Indeed, while the videogames industry languishes and contracts, being increasingly dominated by a few monolithic  publishers and publications, there is an unprecedented diversification in the wargames and boardgames market.

We are, as gamers (and I shall just use that term from now on to describe all of us who play our games with dice, cards, miniatures, and friends), exiting a period of time for the industry that may in some respects be seen as a kind of dark age.

Nearly three decades ago wargaming was cool. I was a boy in the Eighties and it was an exciting time for those who, like me, loved sci-fi and fantasy. Special creature effects were being invented, as was the modern movie and the VHS player. Satellites were joining the world up (yes, this was before the internet) and the most influential roleplaying game of all time, Dungeons and Dragons, made it to the UK.

I still remember, nearly thirty years later, being invited to my first ever D&D session. The game was described to me. I couldn't believe or comprehend it. 'You can do anything you want?', I asked. 'How?'. It was an awesome experience.

From the success of D&D sprang Games Workshop. From being an importer and distributor of American games, this Nottingham company was able to become a creator. Warhammer Fantasy and then Warhammer 40,000 were born. For a while, maybe half the kids I knew collected and painted their miniatures or played pen and paper RPG's. It was never 'cool' cool, like being great at football was cool, but it was accepted and widely understood.

Things changed over the next few years.

Few other companies in the industry were able to thrive and survive through the nineties and noughties. A few tried and even made good products. Rackham Miniatures, were, I am told, great figures. But none could match GW's success. Well, I say success - really we're  talking about survival here.

Thats because I don't believe GW is the only large miniatures company to make it across two centuries solely because they made products that were so good noone could possibly compete. Its more a case of there being so little money in the industry's pool as a whole it only could sustain that one big fish.

Think of how much competition there has been for the hobby money of GW's traditional customers since the Eighties ended. The internet was invented. So was internet gaming and, really, the modern game. VHS, then DVD, then Blu-ray. And console gaming. When I was a lad, toy soldiers was all we could spend our cash on. Since then the alternatives have grown exponentially.

In the face of all these broadened horizons, gaming became a niche product.

This may all be about to change though.

Look at how much competition there is to GW today and where it has come from.

For a start, there is Privateer Press. In 2011, Warmachine overtook Warhammer Fantasy as the biggest selling wargame! They sold so well in fact, they could not match demand with product, a problem that likely cost them the chance to outsell even 40k. This, with no retail outlets of their own.

This year Mantic is getting serious. Despite having product for sale on the net and shop floors for some time now, their recent Kickstarter found more than 1500 backers willing to stump up $355,000 to support them. This massive cash injection meant Mantic's Five Year Plan for development got compressed down to about 6 months, a 'Dare to Dream' meeting had to be held to come up with new ideas for stretch goals, and nearly twenty new lines and an expansion have been added to their portfolio.

Boardgames have enjoyed similar success. Sedition Wars: Battle for Alabaster is now the highest funded boardgame on Kickstarter, raising just south of $1M for Studio McVey and CMON in a month. Can you imagine what that sort of backing means for a small studio like the McVeys'?

SW:BFA overtook another CMON boardgame, Zombicide - $781K, and a Steve Jackson remake, OGRE - $923.7K, on its way to the top spot, showing there is massive support for indoor games that use dice and models and require friends to play.

It doesn't stop at Kickstarter though. This year saw DUST Warfare released, building on the success of Fantasy Flight's DUST Tactics boardgame. Great models, great setting, and a simple ruleset will make for great sales. Super Dungeon Explore and Descent also scratch that itch, for lovers of Fantasy, dungeons, rolling dice and looting monsters.

Much of the success of these games is owed to the internet. Like many other lines, internet selling and fast shipping have opened up massive new markets to localised sellers. GW survived at least in part thanks to its network of retail outlets. A strong high street presence has kept them enough in the public's eye to maintain sales and a turnover of new customers. In fact, their recent profits have been driven more by 'efficiency', i.e. firing staff and opening one-man stores, than increasing sales though. While this strategy may become an increasingly burdensome millstone around GW's neck, its rivals are not so encumbered and are reaching areas and markets without having to worry about renting floorspace or sales staff.

Its perhaps also telling to consider where a lot of the talent for the market's expansion is coming from. Its GW again. Alessio Calvatore is a name that crops up again (Mantic) and again (DUST) in discussion of new games. The Perry twins, Mike McVey, Rik Priestley, and Bob Naismith are all names familiar to longtime GW fans - all now work for, with, or as the competition.

None of this is meant to imply there is no talent or no successes outside GW's stable or the games mentioned in this article. What I am implying is the market is ripe for expansion. While in times past there could be only one, today there is room for many many smaller businesses to live, thrive, and survive. The exodus from GW of well established names and talents shows that these guys see this too. They no longer feel they have to put up with whatever strictures working for GW placed upon them. They don't have to make games for someone else any more - they can make them for themselves. And instead of shareholders (one in particular) raking in dividends from their hard work, they can take all the profits too.

At least where I live, this optimism is being matched by retailers. Wayland Games are now installed in their massive new warehouses in Hockley, Essex, and recently published concept art of their gaming space. I have been there and I have  to say, the visualisations they released don't do the place justice. It is huge.  A new store/game space also opened up in town this past weekend too. ROTDOG has lots of floorspace and lots of games to sell. Their range does not include GW or PP though, suggesting the owner is confident he can make money just from selling other games (DUST, SDE, etc.) and renting tables.

This means that my small town, Southend, now has three retailers and four gaming spaces currently available.

What does the future hold?

I believe it is entirely possible tabletop gaming will overtake PC and console gaming as the cool pasttime for a generation of children and young adults growing up today.

And why not?

There was a time, barely more than ten years ago, when internet and console gaming was uncool. Seriously! When I played my first online shooter (Star Trek Voyager - Elite Force!), dial-up was the standard and playing games over the net was really not a widespread activity. Multiplayer games, at least for the PC were barely even invented!  It was really only when Halo was released that local console multiplayer became popular, I couldn't tell you what game made internet gaming take off.  But we have a generation now that grew up with the net and gaming over it and considers it to be normal, natural, and cool to do.

Things change though and what is considered the norm by one generation very quickly becomes a fad to the next.

People like to play together. I suggest that what has stopped them doing so in recent times is a lack of choice, more than an ingrained aversion to tabletop games, and a cool looking new alternative - internet gaming. Price has been an issue too. But tabletop games are getting cheaper (at least if you price them by volume. And ignore GW) and consoles and PC games are getting pricier. Seriously - £50 for another COD game? That is the same/extremely close to the last one I bought? And that I will only play for four or five months before exchanging it for a clone? And that on top of my £150-200 console.... Compare that to a boardgame where every game can be different, new models or expansions can be added, and where your friends can come over to play too. It costs less, lasts longer, and is not the same game as you bought last year.

So, a new Golden Age of Gaming could well be nigh. What has been a dark time for gamers, with little choice, few places to play, and some small amount of social stigma, could well be ending. We are entering a new period, with great choice, great variety, and new places to play and opponents and teammates too. Its a good time to be a gamer - I hope you are enjoying it too :)

Thursday, June 21, 2012

New(ish) Space Wolves and I'm in for Mantic

Another great sporting tournament (Euro 2012), another great opportunity to get lots of painting done. Normally I paint in my iffice, in front of the computer. The problem with that is of course there are so many distractions - FB, BBC News, Emails, etc., etc. But when there's sport on, I can stick that on the iplayer and have it running in the background, not distracting me so much I have to watch every minute, but entertaining me enough so I don't get bored. So, thank you Portugal and the Czech Republic for helping me get these guys done this evening:

Must Kill Ronaldo!

 I also took the opportunity to play a little with the camera on my new Galaxy Note, using the macro setting and a quickly set-up backdrop and strong light. Seems to work pretty well so I will think about building a more permanent one in the next few days.

These marines then are the first squad in my repainting of 15 Grey Hunters. Every squad has a melta, this one got the Forge World relic version. I love this gun, but the drum on top does look a lot like a magazine on some kind of WWII machine gun. They are from Logan Grimnar's Great Company but until I get a set of GW's decals they will just have a black left shoulder pad.

For Russ, and for Messi!
Their right pad has their pack marking though and I went for a simple black/red tooth design. Two of the marines have honour markings as well. I have left the banner blank for now, I will need to think of something suitably Fenrisian to scrawl on there at a later date.

In other news, I ordered my first 6th Edition accoutrements for 40k today. I will probably get a Gamer's Edition of the rules (it comes in a 40k satchel and probably contains dice or templates or some other optional merch), but I ordered the Psyker cards, servo-skull tape, objective dice, and, I think, munitorum dice from Wayland. Even with their discount, it still came to more than £20, so, if you've not already been sving up, expect to spend quite a bit of money just getting set up for 6th.

In other other news, I plonked down my pledge for the Mantic Kickstarter today too. Previously, fantasy wargaming has been of next to no interest to me. But Angelic Paladins...? Warrior Nuns...? I had to get behind that. I had planned to get the dwarf army and then ebay it, keeping the rules ready for when that angelic army gets released. But the dwarfs are going to be mounted on badgers! Badgers! Yeah, normally I would say, 'we don' need no steenkin' badgers!'. But these look so cool... So a difficult choice to make when the models get sent out to me next month.

Still lots more painting of Space Wolves to come though and hopefully 6th won't nerf them or do anything sily to break the game too much. Bound to be something to grumble about though :)

Monday, May 28, 2012

These boots are made for hiking

Well, the latest GW price sheets are out and there are some corkers on the spreadsheets. A lot of the rises are what one might refer to as incremental. Some would even say reasonable. But check out the hikes on Razorbacks and the Space Marine Battleforce and tell me that's not GW milking the old cash cow a little too much...

Any way, all this makes me very glad I bought a Cryx army from Privater Press last night. I've no idea if half the units are any good, but the worst case scenario is I end up ebaying the surplus units once I get to grips with the game.

I also enlisted as a supporter of Studio McVey's Kickstarter campaign and bought a copy of Sedition Wars. Well, I will have bought a copy whenever they actually cast and box the thing. (Still not happy about paying a UK studio to ship me a game from the States though...)

I did, however, decide against the Mantic Kickstarter though. As much as I want to support UK studios, and promote diversity in the industry in general, I really am unlikely to ever play the game or paint all the miniatures they would send me. Plus there's my experience at Salute, where people where happy to push me towards the sales stand, but not exactly champing at the bit to show me how to actually play the game.

There's one other thing about Mantic that worries me too. For all their talk about innovation, my read of the rules for Warpath, Mantic's sci-fi game, is that it's basically a simple version of 5th edition 40k. Same turn sequence, same rolls to hit and wound. The only difference seemed to be the absence of armour saves. The factions in both Warpath and Kings of War are recycled from GW's games too. So... is Mantic's mission statement basically to make the same games as GW - only cheaper?

Given the massive market share GW has, it's perhaps not the worst business model. It's just not - inspiring. Plus given that 6th edition 40k is just around the corner, isn't Mantic at risk of looking even less inventive and agile, selling a copy of an old game the market leader doesn't even make any more? But then again, Warpath isn't even officially released yet so perhaps the finished product really will be an innovative and novel take on tabletop sci-fi.

Sunday, May 27, 2012

Kickstarter Goodness

I tend not to follow fashions too closely these days. With two kids and a house to manage, it's hard to do so. So Kickstarter, while being something I have heard of, isn't a site I've really looked at. Until the following offerings came up.

First off is Mantic's Kickstarter. Is a fairly general one. They wanted $5000 to help develop the business and bring forward the development of their fantasy armies. That goal was reached in hours and they are now updating the page with stretch goals and further bonus offers for supporters. I almost went for it, but fantasy just isn't my thing. I'd love to support the studio, but I know us never get round to painting all those minis, let alone play with them. If you are thinking if starting playing a fantasy battles game, this is an excellent place to start.

If only there was a sci-fi offering..

So here is Studio McVey and their Sedition Wars Kickstarter. These gutta Hebrew been petting it some gorgeous miniatures for a few years now, and more recently models for their Alabaster universe. Time had come to release the game but they needed a little help to do so. Their goal, like Mantic's, was reached within hours of opening the fund and the McVey's are also now trying to come up with better and better stretch goals.

Their $100 pledge deal is a great one  - the game,a signed art print, limited edition alternate sculpt mini, and a patch. For some reason you only get free postage in the US though - a little galling for UK supporters of a UK studio.

Kickstarter is such a great place for small startups like this. They already have a fairly well established fanbase, built up in the usual ways. For these guys, launching a new product our development line, funded directly by their customers must be so great, compared to the stresses and strains associated with raising funds, say, through a bank or private investor.

I wish both funds luck. I just have to figure out how I will explain to my wife I bought a new Cryx army and a copy of Sedition Wars in the same weekend...