Wayland

Showing posts with label wraithseer. Show all posts
Showing posts with label wraithseer. Show all posts

Thursday, June 14, 2012

Eldar D-cannons, the Dead Walk, and Fast Vehicles FTW

I actually had a really fun game of 40k using Eldar this evening! Since getting hold of a bargain bunch of wraithguard a few weeks ago on Ebay i have been fielding a list based around them, and a Wraithseer. This has made me able to largely get around the major drawbacks of playing the prettiest race in the game - S3 and T3.
Eldar look great. Even though the sculpts are generally several years old and the tanks are all identical chassis, they can still look great. But they really suffer, particularly on 4x4 boards from being physically weak.
Bark > Bite

You have to plan on getting into a fist fight on a smaller board. Orks, Marines (all flavours), and 'nids are all very strong on the assault and won't have far to go to get at your skinny space elves. But wraithguard, while not having bags of killing power up close, are at the very least a formidable roadblock with their high toughness. And, when you field a full squad, particularly with a warlock giving Enhance, they have a good chance of just wearing you down. Over a couple of rounds of combat this evening my guard were able to take out Korsarro Khan and go on to hold up a squad of hammernators for another two rounds. This after obliterating that same squad's Land Raider.
I also have a Wraithseer in this list and, although he had been very useful in previous games, tonight he was only so-so. After destroying a Rhino and pinning the tactical marines inside he got such in combat with the hammernators. Taking a wound reduced his initiative to the same as theirs, while his invulnerable save was actually worse. It took then a couple of turns but eventually they were able to dispatch him for the loss of only two marines.
When we set upthe game I was really expecting to get tabled. My opponent had built a White Scars list, using one of the new Stormtalons, a squadron of Typhoons, a biker squad, and the aforementioned hammernators. Playing Capture and Control, with him going first, I figured he would use Outflank to quickly assault me at my 'base' while protecting his with a tactical squad. To combat this, I kept all my force in reserve, thus denying him a turn of shooting if he deployed stuff early. Despite my army coming on in a rather piecemeal fashion, this tactic worked out for me. When my Fire Prisms and Wraithguard cane on, for examples, they were both immediately presented with convenient targets to destroy (a Land Raider) or force to flee (bye bye, bike squadron).
In the end I was able to Forrest Gump my way to a win. I had planned to use a Wave Serpent, carrying Dire Avengers, to go flat-out at his objective, dismount, then assault him, forcing his troops to move off the objective as they piled in making the game a draw as my objective was unheld. But, at the last minute, it occurred to me that the Pathfinders I had had sitting across the table from my objective were troops! And that the Falcon right next to them was a transport! So a quick embarkation and flight across the board later, plus that assault at the other end, and hey presto - a win for the Eldar!
Funnily enough, my opponent had also forgotten Eldar scouts are troops, so he had not seriously tried to destroy them during the game. So my win was probably even more of a shock to him than it was to me. Full credit to him though, he took it like a champ.
A good time then, as they say, was had by all.
Its always nice to get a win, but its even better to have a fun game. We both had good fortune and bad, we both made mistakes as well as having some things go our way. I'm sure we will both learn from those mistakes too.

Monday, January 9, 2012

Eldar List of the Walking Dead

My previous Eldar List is a fairly traditional one - it ticks all the boxes of multiple small units, lances, psychic powers, and different aspect warriors. This list is more of a themed list, that is, its based around my Wraithseer rules for which are in the (Apocalypse Second Edition).

Although the Wraithseer is genuinely powerful he does present a few challenges in a standard 40k army list. As well as taking up an HQ slot without actually qualifying as an HQ choice (meaning you have to take another HQ choice as well) you have to take at least one unit of Wraithguard as well. I guess the idea is he's like the shepherd for these borrowed souls. He does give them, and Wratihlords, some potentially great abilities, but the points cost means these guys are likely to be the centre of your army.

So, what did I come up with?

HQ
Wraithseer with D-Cannon
Farseer with Runes of Witnessing, Spirit Stones, Doom, and Guide.
3 Warlocks with 2 Singing Spears, and Enhance

Troops
6 Dire Avengers including Exarch with sword and pistol and Bladestorm
Wave Serpent with Missile Launchers and shuriken cannon

6 Dire Avengers including Exarch with power weapon and shimmershield
Wave Serpent with Missile Launchers and shuriken cannon

5 Rangers with Pathfinder

10 Wraithguard

Heavy Support

2 Fire Prisms, each with shuriken cannon

Wraithlord with Sword and Missile Launcher

In games of two objectives, I see the collected Wraiths being extremely hard to dislodge from my one. There's also a decent amount of ranged and mobile firepower to send after my opponents. In games of more than two objectives, the Wraiths and Rangers are there to hold those on my side of the board while I have the Serpents to clear and shock my opponent's. Six Dire Avengers with a Shimmershield, a Farseer and three Warlocks, Enhanced and Guided against a Doomed opponent is a pretty scary opponent to get assaulted by for most units in the game.

The only problem is I don't have any Wraithguard yet and they are very expensive new. Ebay may be my best friend on this one but frankly the appeal of all these spirit warriors probably means a little expense is going to be worth it :)