Finished greenstuffing all the gaps and holes in the bomber this morning. One of the tips I picked up at the GW open day was using the back of a knife to smooth down GS surfaces once they've dried for at least a day. Using this, I've done a passable job on all the surfaces and its time to paint.
I decided to use a greyscale base on the plane, so as to help with shading and highlighting later on. The idea of pre-shading and -highlighting is to apply a multi-tonal base. When you spray thin coats of other colours on top of this, the difference between the dark and light areas shows through.
First then, I sprayed the whole thing black.
Nothing special here, just some black primer.
Then I carefully sprayed a layer of Codex Grey. I took care to avoid the base of the slopes, and where pieces were joined together.
Then a layer of Fortress Grey. This was lighter than the previous one and I took care to put more on the edges of the wings and fuselage and raised areas, such as over the jet intakes.
Now its time for some colour. First a layer of Mechrite Red. This goes on fairly evenly - I'm counting on the greyscale to add depth and definition.
And (almost finally) some Blood Red. As with the greys, I emphasised the edges of surfaces and raised areas.
Thats it for the base colours. Now I need to use some liquid mask to mark out the spirals and probably to protect some of the gems and other details too. This is because this red recipe is really strongly pigmented and painting over it can be a right job to do. For example, painting the gold bits on my Blood Angels sometimes requires a layer of flat brown before the gold paints as the red just shines through otherwise. I want to do some blue gems and the detailing will likely be in gold too, so there's some work to do this evening...
Showing posts with label green stuff. Show all posts
Showing posts with label green stuff. Show all posts
Saturday, July 21, 2012
Wednesday, July 21, 2010

Last week I got a new phone - one with a decent camera too! So, to celebrate, here are some pics of my newly painted Lone Wolf/wulfen terminator.
I'm most proud of the head, of course. A friend from ym gaming club gave me a couple of metal wolf heads he had got from a french web site. I don't know what game system they came from and I can't remember the site but I could find it if anybody wanted to know.
Supergluing the metal head
onto a plastic body was pretty easy although I needed to cut quite a bit of plastic out to make space (the head isn't perfect scale for the model but it works with whole wulfen thing) and shave off some of the metal. I green-stuffed up the gap and sculpted it into fur, let it dry overnight and voila.Since I have a wolf-wing army, my guys should really be part of Logan Grimnar's Great Company. But I guess this guy didn't get the new shoulder pad. Or maybe he's too concerned with dying gloriously to bother getting it updated. Either way, the moon is based with bubonic brown, washed with ogryn flesh/gryphonne sepia (drawn into the outline of the wolf's head), then highlighted with layers of bubo brown mixed with increasing amounts of bleached bone. Pretty pleased with how it turned out. It does appear to 'glow' when seen from a short distance.

I will probably play this guy as a Lone Wolf, accompanied by a pack of Fenris wolves. I would love to play this guy against 'nids and see him hunt down some monstrous beastie and rip it up with those claws :) I doubt I'll actually play him as having the Mark - it seems a shame to waste the twin claws, but I reckon its still pretty cool to have him look this way. Maybe he doesn't have the Mark per se, but is so grief-stricken at the loss of his pack the wolf inside him is manifesting itself enough to be seen, yet still controlled, on the battlefield. Either way he will be fun to have on the table.
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